Loverslab fallout 4 aaf animation

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I've got Crazys, Leitos and your animations installed. What I want to get to work is u and in the long run the RSE mod. cossayos wrote: By the actual FourPlay mod you mean the framework? Other than that, I don't think load order should really matter. If you download the AAF Compatibility Patch on LoversLab, it should allow AAF to work with Four-Play flawlessly as long as you don't have the actual Four-Play mod installed. I believe Four-Play alone only plays a few animation packs, not all of them. Is there a specific load order you're aware of, apart from the obvious that dependent files have to go below the framework and esms to the top? TheRealRufgt wrote: AAF doesn't have an MCM menu of its own.

Is there a conflict with Four Play framework? That doesn't trigger animations at all, though it asks me what animations to use. I just don't have an AAF menu to trigger it in Mod configuration menu. Cossayos wrote: The animations work fine with AAF and Autonomy enhanced.

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